Alpha · Build 4090 live
Every wall
is a door
A five-versus-five tactical shooter fought inside buildings that come apart. Reinforce a wall and it holds. Bring the right charge and it does not. Then take the same buildings into Outbreak and hold them against the horde.
Every wall is a door
More footage →A charge on a soft wall, and the wall stops being a wall. Captured in-engine at the game’s Ultra Quality preset — nothing staged, re-timed or composited.
Latest news
All updates →Updates ship as showcases, not as a commit feed — one write-up every few hundred builds, or sooner when something big is fixed.
Every match now has an ending
A winners circle, a match MVP and a rebuilt post-action report — plus positional audio that works for the first time, and a horde that no longer moves as one animal.
The buildings are finished
Doors that swing, furniture you cannot walk through and stairs you can climb, on every map — plus recoil that finally climbs the right way, and an announcer for Outbreak.
On this machine
Signed by a key that never leaves your device
Your account is a key, not a name
Actions are signed by a key that never leaves your machine, so knowing your Agent ID is no longer enough to act as you. Verdigris returns to rotation.
Two ways to play
Attack and defend
Five attackers, five defenders, one building. Search & Destroy and Secure Area over a best-of-nine series in Competitive, best-of-seven in Casual. Nineteen operators, each with one signature tool nobody else on the team may carry.
Hold the line, round after round
Round-survival with a points economy on the walls. Board the windows, buy the guns off them, find the power, and get the Forge running before the round the horde stops being walkers.
Beta
Full roadmap →Outbreak becomes its own game
Its own front end, its own currency and shop, its own barracks and ranking ladder — and a survivor roster whose perks come out of who those people were before the outbreak. Emblems, calling cards and dog tags stay shared across both modes.
Also in the year plan
The roadmap is written in quarters, and it says plainly which items are shipped, which are being built, and which are still an idea.
- The rest of the vault rebuilt and returned to rotation
- Weapon progression gated on levelling the previous gun in its class
- A full audio pass — real transients instead of tones
- Player-chosen interface colour and three colour-blind modes
- Career stats you can look up, on terms that keep players private