Breach Protocol

Alpha · Build 4090 live

Every wall
is a door

A five-versus-five tactical shooter fought inside buildings that come apart. Reinforce a wall and it holds. Bring the right charge and it does not. Then take the same buildings into Outbreak and hold them against the horde.

Every wall is a door

More footage →

A charge on a soft wall, and the wall stops being a wall. Captured in-engine at the game’s Ultra Quality preset — nothing staged, re-timed or composited.

Breaching — a charge opens the wall, and the entry is through the hole it made. The full 0:17 take, and two more clips, are on the media page. · 0:04 loop · 1280×720 · silent
31Maps built
17In rotation
19Operators
13Primaries & sidearms
11Outbreak perks
150Level ceiling

Beta · In development

Outbreak becomes its own game

Its own front end, its own currency and shop, its own barracks and ranking ladder — and a survivor roster whose perks come out of who those people were before the outbreak. Emblems, calling cards and dog tags stay shared across both modes.

Planned Survivor roster Ascension

Also in the year plan

The roadmap is written in quarters, and it says plainly which items are shipped, which are being built, and which are still an idea.

  • The rest of the vault rebuilt and returned to rotation
  • Weapon progression gated on levelling the previous gun in its class
  • A full audio pass — real transients instead of tones
  • Player-chosen interface colour and three colour-blind modes
  • Career stats you can look up, on terms that keep players private

Read the roadmap →