Every match now has an ending
A winners circle, a match MVP and a rebuilt post-action report — plus positional audio that works for the first time, and a horde that no longer moves as one animal.
A round used to stop rather than end. The last kill landed, the screen changed, and a table of numbers appeared. Now the five operators who won it are staged outside the entrance with the match MVP for five seconds before anything else happens, and the report that follows has been rebuilt to fit one screen at any resolution rather than running its right-hand columns off the edge. The scoreboard was rebuilt alongside it for both modes, and it no longer rebuilds itself four times a second in the middle of a firefight.
You can hear the building now. Positional reverb had been silent in every build this game has ever shipped, which meant a corridor, a stairwell and an open street all sounded alike. It works. Footsteps and surface audio now ask the map what the ground actually is instead of guessing from the name of the collider under it, and 37 sounds that have shipped inside the game since the beginning without ever being played are now in use.
Outbreak's horde stopped marching. Every zombie was running the same clock, so a crowd moved like one animal on a grid. They now limp, stumble and trip on their own timing, and their legs stay under them. Crawlers are properly textured, their eyes read at distance, and the power switch is a power switch again rather than a purchase gate wearing one's name.
Two weapon faults that cost you rounds. The server was refusing a paid weapon's shots outright and pricing it at base damage, and a separate fault had it silently rejecting a third of another gun's magazine. Both are fixed. Furniture no longer stands in staircases, so the cellar routes on several maps are walkable again.
Your IP address is no longer broadcast to everyone in the match. It had been sent to every connected player on every join. Only the player currently hosting is reachable now, which is what a direct connection requires.
Everything in this update
- Every match ends on the winners circle — five operators staged outside the entrance with the round's MVP — followed by a rebuilt post-action report that fits on one screen at any resolution
- The scoreboard has been rebuilt for both modes, and no longer rebuilds itself four times a second mid-firefight
- Positional reverb now works; it was silent in every previous build
- Surface audio asks the map what the ground is rather than guessing from the collider name, and 37 shipped-but-never-played sounds are now in use
- Outbreak: the horde no longer moves in lockstep — zombies limp, stumble and trip, and their legs stay under them
- Outbreak: crawlers are properly textured, zombie eyes read at distance, and the power switch works as a power switch rather than as a purchase gate
- Weapons: fixed a fault that made the server refuse a paid weapon's shots and price it at base damage, including one that silently rejected a third of its own magazine
- Furniture no longer stands in staircases
- Entering a round is faster — a stall of over a second on first spawn is gone
- The main menu runs a live looped background, and no longer decodes a full-size image on the main thread every time you change tab
- HUD icons hold their contrast against the world behind them, and six map cards that were not pictures of their own map have been replaced
- Materials read correctly across the roster — corroded metal and rusted iron were being drawn in wood grain
- Your IP address is no longer broadcast to everyone in the match; only the current host is reachable, which a direct connection requires